Cyberpunk 2077 endings romance12/18/2023 Your final enemy will be Adam Smasher, who will summon reinforcements at preset points during the fight: 6 Arasaka Snipers appear on the balcony around the room and three Juggernauts on the ground level. Enemies spawn as V reaches certain checkpoints, and therefore it is difficult to hide and pick them off. It is advised to bring the best guns and armor and stock up on ammo and meds before proceeding, but these can also be crafted between combat (and in the elevator). There are very few advantageous locations from which to fight multiple enemies after reaching the elevator. The Short Circuit quickhack is a good way to quickly and effectively deal with the Mechs throughout this mission. Another Mech will spawn in front of the elevator before its doors close. Enter the elevator immediately after the door opens, and select the Netrunner floor. Using a wall-penetrating Tech Sniper Rifle like the Tsunami Nekomata can make the fights here and throughout the mission decisively easier. It is advisable to retreat to the entrance area and fight the guards from there as they will enter the elevator area from two sides. As V obtains the access token, they will have to call for the lift, which will only arrive after a significant amount of time, leaving V in the lobby having to defend against guards that will spawn from time to time, including Juggernauts - their Mk.31 HMGs will prove very useful, and by the time you run out of ammo, another juggernaut will have appeared. More guards will spawn and they will have to be defeated in order for the token to be looted. After defeating the guards along with two Arasaka mechs, Johnny leads V to the elevator for which an access token is needed. In the entrance area, V will have to fight two Arasaka Samurais and three Arasaka Special Agents who are all at maximum level. If the first checkpoint had not been reached, a manual save has to be loaded, for which the last opportunity is before sitting down with Misty on the rooftop towards the end of Nocturne Op55N1 (i.e., you will be forced to wait out the five minutes again until Johnny gives you the secret option).Ĭhoosing Johnny's "suicide run" option will result in an immediate cut right to the front entrance of Arasaka Tower. Although the game will not offer to "load last save" and cut to credits instantly, it can be resumed from the autosave points mentioned above. The longer it takes to complete the mission, the harder it gets to survive.Ī level in the mid-40s or higher as well as good equipment is therefore advisable.ĭying at any point will result in a credit roll, which will prompt video messages identical to the "easy way out"/suicide ending. V's max Health will be lowered by 25% at the start of the mission, and gradually decreases by an additional 1% at certain intervals, indicated by the "Relic Malfunction Detected" notification.However, the game still autosaves at checkpoints, the first being after descending to the mainframe level, the second immediately before the confrontation with Adam Smasher. Saving is not allowed throughout the entire mission.Two factors make this mission uniquely difficult: or go down for all times in a blaze of glory?" This echoes Dexter DeShawn's question in the beginning: After about five minutes of doing nothing and simply leaving the dialog choice open, Johnny will comment that it is tough to decide who "will die for you", and proposes they enter Arasaka Tower alone―making this a suicide mission. On the rooftop towards the end of Nocturne Op55N1, V needs to be indecisive in making a decision on who to call for help. In order to succeed in this quest, reaching somewhere near maximum level is recommended before attempting. In order to unlock this ending, players are required to make specific choices at the end of Chippin' In.
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